Call of Duty: Advanced Warfare – Retreat MP


Retreat MP Overview (In-Game Render featuring Post Processing).

Retreat MP Overview (Fullbright Mode).

Retreat MP (Untexured with Lighting).

Retreat MP (In-Game Render featuring Post Processing) – Misc Props, Benches, Tables, Foliage.

Retreat MP (Fullbright Mode).

Retreat MP (Untexured with Lighting).

Retreat MP (In-Game Render featuring Post Processing) – Misc Props, Benches, Tables, Foliage, Terrain.

Retreat MP (Fullbright Mode).

Retreat MP (Untexured with Lighting).

I worked on Call of Duty: Advanced Warfare (Senior Environment Artist) for more than a year, and I was given the opportunity and prestige of being part of Slegehammer’s Multiplayer team. The teams themselves were smaller and the assignments were more critical, requiring a different rhythm and intensity for iteration and production compared to building linear content featured in Single-Player Levels.


Responsibilities: Modeling & Texturing (Props, Foliage, Nature), Optimization (Geometry, Materials, Textures & Drawcalls). 
Special Thanks: Guy Beahm (Lead Designer), Justin Lamperski (Lead Environment Artist). 
Note: All images were captured In-Studio using Sledgehammer & Activision’s proprietary Engine Tech. Please inquire for further details (Serious Hiring Inquiries Only).