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Tiger Woods PGA Tour 10
At Tiburon, I worked on TIGER WOODS PGA TOUR 10 for the 360 & PS3. My job was to build golf courses according to photographic reference taken at each location. A typical day involved working on assignments given out by leads, and working with other artists in the pipeline to build the final product.

TOOLS USED: Maya, Photoshop, Perforce, 360 SDK.

MAIN RESPONSIBILITIES:

  • Placement of vegetation, structure, props and course markers for each environment.
  • Checking the in-game environments to ensure they match photographic reference.
  • Modeling & texture structures and course props.
  • Polygon reduction to maximize performance within technical budgets.
Trino
I am a co-creator, designer and artist for TRINO. Working within EA Redwood Shores, my team and I pitched and developed a game prototype which we later used to build an indie game now being sold on Xbox Live Community Games.

TOOLS USED: Maya, Photoshop, Tortoise SVN, XNA, Panda 3D.

MAIN RESPONSIBILITIES:

  • Brainstorming and generating main concept for the game.
  • Building iterations of assets and gameplay for testing throughout development.
  • Modeling, texturing, rigging and aimation characters and props.
  • Marketing and presenting the game through XNA developer pipeline.

==FULL RESUME==

NickLee_Resume (76 KB)